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DONOBUENO

Donovan Donnell

Lead UX designer & Researcher 

game go now / case study

My Responsibilities:

  • Competitor Research & User Research
    Facilitation of In-Person Moderated Usability Study

  • Implementation of all Design iterations.

    Creation of: Wireframes, Lo/Hi Fidelity Prototypes

responsive website

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Project Overview

The Product:

A Gaming Website that hyper focuses on getting gamers with a tight budget, the best gear.

​

Project Duration:

February 2024 - In Progress

 

The Problem:

College Gamers or recent college graduates gamers were unable to acquire top quality gaming gear due to budget restraints

 

The Goal:

Create a website that offers gamers Alternate ways to pay for , pay against or pay less for high end gaming gear.​
 

User Research:

Pain Points

Summary:
I conducted in person interviews with College aged (16-24) gamers to inquire about their “desire for” vs “ability to” acquire high end gaming gear.
Although this is the prime user group for gaming > I went into this study ignorant of how tight the budget would be for this specific demographic. I found that these users are not typically in the workforce making money: due to the “time investing” demands on gamers who are also active students or because job market is very competitive for recent graduates looking for work in the tech industry. After my research i found that this user group had a very profitable skillset & knowledge base that many of the gear providers needed. The Gaming gear providers need their tech reviewed, advertised & promoted; a service they would normally have to pay an experienced gamer for. This user group would be the ideal Ambassadors for this type of work. This created an alternate payment option opportunity for gamers on a tight budget.

01

Can't Afford Gear

Make Alternate pay options very visible on website.

03

No Time to Earn $

Make becoming an Ambassador a simple & quick 1 or 2 page design.

02

Which Gear is Best

Make user reviews available on website.

04

Lack Of Community

Build a “Team” function into the theme of the website.

Persona: Denim

Denim is under 18 & lives with a lot of supervision & input from Adults who don't understand gaming. There is no real support system for their passion nor revenue stream.

Age: 16

Education: Some College

Home: San Diego, Ca

Family: 2 Parents & 1 Sibling

Job: Full-Time Student

​​

Problem statement:

Denim is a teen Gamer who needs equipment that is affordable & reliable, accepts trade-ins or has payments plans because they only get allowance.

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“Gaming is the best part of my day. I wish i had more time & money to do it.”

Frustrations: The best tech is out of my financial reach.

​Goals: Purchase more high-end Gaming Equipment.

User Journey Map

Showcasing a partnership or discount option on the home screen. This will immediately excite hope & identify the sites intentions to meet the needs of gamers on a tight budget.  Make signing up quick w/ easy to understand terms.

Site Map

Strategic to place SHOP & PARTNER at top left to quickly offer the sites premier services. Easy access to Profile to see their perks & status & Cart to see their purchases helps to expedite their user experience & keep them from getting lost on the site & wasting valuable time.

Paper Wireframes

We saw through the initial iterations that the aim / intent of the site could easily be lost in the clutter of Design Decor. So a more minimalist approach was chosen > with a pronounced focus on visual cues.

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Digital Wireframe

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Digital Wireframe
screen variations

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The goal in transitioning screen sizes is to always keep the focus on the “pronounced visual prompts” that are intended to drive users to the premier benefits of the site. Using the Gestalt Principles made it very easy to accomplish that goal.

Usability Study

Study Type: In-Person Moderated

Location: Los Angeles, CA (Home)

Participants: 5

Length: 20 - 30 min

Findings 1

Findings 2

Findings 3

Home page to busy

no space for preferred pronoun

When are Discounts Available?

Usability Study Results Iterations

Findings 1
iteration

Findings 2
iteration

Findings 3
iteration

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The use of *Cards was implemented to stay within the brands Visual specifications  while also enhancing the user journey by providing clarity & ease of initial call to action.

On the Online form page, a box next to age was provided for user to further identify. This better aligns the site with the Teamwork / Community Brand they are aiming for > ensuring their users feel seen & supported.

Upon exiting the *Congratulations for signing up page - the "close page" X > leads the user directly to their newly created profile where they will immediately see the most updated status of their discount eligibility.

Hi-Fidelity Prototype

The Goal is to sign up for the ambassador program to enjoy the discounts.
1. select the 25% off
2.  Join
3. Submit
4. Exit welcome Screen

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Sticker Sheet

ACCESSIBILITY CONSIDERATIONS

1. High Contrast

2. Heading Hierarchy (H1, H2, H3) 

Take Aways

The site is simple & easy to Navigate. I know exactly how to get the discounts I need.

Robb Walters

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SOCIAL MEDIA

  • YouTube
  • White Facebook Icon
  • White Instagram Icon
  • White LinkedIn Icon

podcast

imagine faith talk

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maybe this will help

contact

©2024 by Donovan Donnell. 

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